@startuml
sprite $ankh [48x48/16] {
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000000000000008FFFFFFF2006FFFFFFF300000000000000
000000000000001FFFFFFFC02FFFFFFFC000000000000000
0000000000000008FFFFFFF9DFFFFFFF4000000000000000
0000000000003445FFFFFFFFFFFFFFFD4443000000000000
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00000000005FFFFFFFFFFFFFFFFFFFFFFFFFE10000000000
00000000000488888888CFFFFFFA88888887200000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000008FFFFFF300000000000000000000
000000000000000000007FFFFFF200000000000000000000
000000000000000000002FFFFFC000000000000000000000
000000000000000000000155540000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_ANKH(_alias) ENTITY(rectangle,black,ankh,_alias,FA5 ANKH)
!define FA5_ANKH(_alias, _label) ENTITY(rectangle,black,ankh,_label, _alias,FA5 ANKH)
!define FA5_ANKH(_alias, _label, _shape) ENTITY(_shape,black,ankh,_label, _alias,FA5 ANKH)
!define FA5_ANKH(_alias, _label, _shape, _color) ENTITY(_shape,_color,ankh,_label, _alias,FA5 ANKH)
skinparam folderBackgroundColor<<FA5 ANKH>> White
@enduml